Live audio that sounds like the room
We built PulseCast a live-audio platform where thousands of listeners share a room in real time and it still sounds like everyone's in the same studio.

- Client
- PulseCast
- Timeline
- 13 weeks
- Our role
- Realtime audio, platform, frontend
- Platforms
- Web, iOS, Android
Overview
Great conversations, ruined by the connection
PulseCast's live rooms were compelling until they filled up — then latency climbed, audio dropped, and the magic of a real conversation fell apart. They needed studio quality that held at scale.
Highlights
- Low-latency live audio rooms for large audiences
- Studio-grade sound with noise suppression and leveling
- Recording and instant on-demand publishing
- Resilient playback that rides out shaky networks
Impact
10k
Listeners per room
<200ms
Speaker latency
99.9%
Session uptime
4.8★
Listener rating
The challenge
Live audio is unforgiving — a half-second of latency or a dropped syllable breaks the conversation. Quality had to hold from a small room to a stadium-sized audience.
Our approach
We built the rooms on a realtime audio stack with noise suppression and automatic leveling, added resilient buffering for weak networks, and wired recording straight into on-demand publishing.
The outcome
PulseCast now hosts ten-thousand-listener rooms with sub-200ms speaker latency and studio-clean sound — and every live session becomes an on-demand episode the moment it ends.
What we built
The pieces that made it work
Live rooms
Real-time audio spaces that scale to large audiences.
Studio sound
Noise suppression and leveling for clean, even audio.
Resilient playback
Smart buffering that survives shaky connections.
Recording
Every session captured for instant replay.
On-demand
Live shows become podcasts the moment they end.
Moderation
Host controls to keep rooms safe and on-topic.
Under the hood
“It finally sounds the way the conversation feels. Our hosts stopped apologizing for the audio.”
Have a build like this in mind?
Tell us what you're building — within one business day you'll have a suggested scope, a timeline, and a ballpark.


